Its the holiday season and along with a hot cup of cocoa, gift exchanging, there are often skating holiday parties. Last year I threw a party for my students and I made up a game that seemed to be a big a hit. The rules are not exactly set as there can be leeway depending on the level of the skaters. Its a fun game to challenge the skaters, keep them skating even though its a party, and its also a great chance to get them to try new things.
The way I played the game is this:
There are 6 decks of cards, 3 for jumps and 3 for spins. The skaters will decide if they would like to jump or spin. They will then choose one card from each of the 3 decks. The description on the card will be what they need to perform. It can be played where each skater goes individually or all skaters must make the attempt. The cards go as follow:
Entries: Enter the jumps from one of the following chosen: Stand still, knee slide, spiral, split jump, shoot the ducks (ina bauer or spread eagle can be used in place of shoot the duck or knee slide)
Jump: The skater will choose from one of the jumps listed: Salchow, toeloop, loop, flip, lutz. Waltz jump and axel are included if chosen to play. (Flips and Lutz can be designated as 1/2 jumps depending on level of skater)
Rotations: The rotation cards will decide if the jumps must be a single, double, or triple. Depending on the level of the skater it could be performed two three times in a row instead of double or triple jump. If the combination card is drawn, the skater will choose another jump card. The two jumps chosen will then be performed as a combination with whatever difficult entry card was drawn. If the sequence card is drawn, the skater must make it a sequence that includes any of the following: split jumps, stag jump, falling leaf, bunny hop, side toe hop, half loop, inside axel, wally, etc.
Rotations: The rotation cards is the amount of revolutions required for each spin. The skater will perform their spin with the minimum (or goal) of the following : 5, 6, 7, 8, 9, 10, 11, 12
Position: The skater will perform the basic position of the following: camel, sit, upright, layback
Variation/Combination: To increase the difficulty of the standard position the skater will choose from the following: variation, back (performed on the back foot), difficult entry, change foot (example: sit back sit), or combination. If the combination card is drawn, the skater will choose another spin card position to do in combination with the previously drawn position.
There are no set rules to this game. The previously mentioned rules was the way my students and I played it. You can mix and match as much as you like! We would love to hear how you play! Leave a comment below or on our Facebook page and let us know how you and you skaters played the skating game!